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Game rules & Settings

Update: Wed 6th Feb 2008:

PRE TOURNAMENT GUIDE & RULES:


Super VS Battle will be spread across 2 days. Saturday 29th and Sunday 30th of March 2008. This is to accommodate the many games that will be run throughout this event.

A sign up page for each game will go up. So players can officially sign up to each event. Players can sign up to as many games as they want.

Payment will be accepted in advance and on the day for entrance fee and tournament sign-up fee.

Players that sign up for a tournament in Super VS Battle must be at the venue before that particular event starts. Any player that turns up late may miss their opportunity to participate in the event. Any player that fails to show up without giving us advanced warning risks a possible ban from future Neo Empire events. No replacements will be used to fill empty places in a tournament for any reason.

No refunds will be given... PERIOD.

15 minutes before each tournament, all the participants will be called out in groups and told where they need to go and play.


TOURNAMENT FORMAT:

At the start of the tournament, players are divided into groups. The size of the groups will depend on how many players enter.

In the group stages, every player will play every other player once. For Example, if you are placed in a group of 8, you will have 7 games, and so will everyone else. Every point will be decided by one match.

Once all the groups are finished, the top 2 or 4 players (depending on how big the groups are) will move to a single elimination tournament. The single elimination tournament will be the final part of the event.

It is possible that the tournament may be cut up into 3 rounds because of a larger number of players. First will be the traditional groups round.

Once the preliminary group stages are finished, either the best 2 or 3 players will be taken out of each group and put into another round of groups to determine the top 2 or 4 players.

Once the second stage of groups has been completed, then all the players will be put into a 8 or 16 man single elimination tournament.


MATCH PLAY:

When players names/numbers are called out, they must make their way over to the Judge on that machine who will tell them which side they will be sitting on for that particular match up. 1p or 2p.

When players names/numbers are called out, they have 1 minute to get to their position and play their match. If they do not get there in time, then they forfeit the match. (Judges will not go looking for players)

Once in position, it is down to the players to make sure that their button configuration is correct. We have no problem allowing players to quickly access the game options so they can check their configuration. If a match has been officially started, then a player learns that his/her configuration is incorrect, then they must A) continue playing through the entire match with the wrong configuration, or B) Forfeit a round so they can fix this issue.

When selecting characters, players have a set time limit to do so. Most games come with their own timer on the character select screen. Players will have to pick their characters in the set amount of time. If not then they will be forced to pick the character that has automatically been chosen by the time. If they still do not want to proceed, that they will have to forfeit the match. For games that do not have a character select screen timer, the judge will give 30 seconds to pick a character. After this time you have to pick a character. If you do not, then you forfeit the match.

In a match, a point is given when a player has won the required amount of rounds. Example - Street Fighter III 3rd Strike matches are won when one of the competitors wins 2 rounds. In Tekken 5, its when a player wins 3 rounds.

In a finals tournament match (final 8 or 16), a win is given when a player wins 2 matches. Not rounds, but entire matches.
While playing in a best out of 3 match environment (first to win 2), the player that wins the last match is not allowed to change their character or team until they lose. (if they lose)

While playing in a match, if a player hits the pause button, then they automatically forfeit the round.

Tie Breakers + (Inti's law)

If there is a 2 way tie, the players will be made to play a tie-breaker.

If there is a 3 way tie and 1 player needs to advance, all 3 players names will be put into a container and one will be picked at random by the Judge of that group. The player that is chosen sits out while the other 2 participants play off. The loser of that match is eliminated and the winner plays the remaining player. The winner of that match wins the tie break and goes through to the next stage of the tournament.

If there is a 3 way tie and 2 players needs to advance, all 3 players names will be put into a container and one will be picked at random by the Judge of that group. The player that is chosen sits out while the other 2 participants play off. The winner of that match advances and the loser must play the remaining player. The winner of this match will advance to the next stage of the tournament and the loser will be eliminated from the tournament.


EQUIPMENT:

Every player must bring their own joypad/controller/joystick to the Super VS Battle event. We will not be supplying controllers for any game tournament, unless we state otherwise.

Players are responsible for all the property they bring to the event. If anything breaks or gets lost, it is not our responsibility.
If a players controller breaks down during a tournament, we can not issue them with a replacement. Its down to the players to bring back-up equipment.

If a players controller breaks down during an actual match, then they must tell the judge immediately. The judge will check the controller for faults also. If a fault is detected by the judge, then he/she can restart the match again as long as the player has a replacement controller. If there is no replacement controller, then the player forfeits the match.

If any of our equipment fails or is faulty (TVs, consoles etc) then you must alert a judge immediately.


MATCH/ROUND FORFEITURE & DISQUALIFICATION:

Round forfeiture
While playing in a match, if a player hits the pause button, then they automatically forfeit the round.
If a player has the wrong button configuration and wants to change it after a match has been officially started, then they must forfeit a round in order to do so.

Match forfeiture
If a player can not be found within the time limit to participate in one of their matches.
If a players controller breaks down and they do not have spare to carry on the match.
For certain types of misconduct during a tournament. Any type of disruptive behaviour that can potentially stall the tournament or distract the players and staff.

Disqualification
Verbally or physically abusing staff. This will not be tolerated AT ALL.
Verbally or physically abusing other tournament participants.
For any type of disruptive behaviour that prevents the tournament from progressing.
Any type of racism will not be tolerated.
Constant misconduct including excessive trash talk during matches to other players.


EXTRA RULES:


Anyone that refuses to play any match will be disqualified from the entire tournament. This includes quarter finals, semi finals and Finals.

By participating in a Neo Empire event (tournament, casual or otherwise), you agree to partake in promotional activities that may include having your photo taken. Any tournament winner or runner-up that refuses to have their picture taken, loses any rights to titles and/or prizes.

If a player decides to pull out of the tournament for any reason, they will not be replaced.

Button binding is allowed. EXAMPLE: Having all 3 punches assigned to one button so Zangief's Lariat is easier to perform. Assigning 2 punches to one button in Street Fighter 3s to make EX moves easier. This is ok.

It is a fundamental rule of participation in all Neo Empire events that actions which are, or are deemed to be, collaborative, or indicative of complicit or explicit collusion of any form, may result in the direct expulsion and/or exclusion of the offender (s) from the event in progress, and also of any such subsequent events, as determined by the tournament director.

For these purposes, "collusion" is defined as: Knowingly or willingly manipulating the outcome of any particular game/contest, in order to bring about a desired effect that may be directly or indirectly beneficial to yourself and/or to any other parties present. An example of such an act is deliberately losing a fight in order to confer an advantage upon another participant.

If action is taken by the management as a result of individual (s) being deemed to engage in the aforementioned activities, the management's decision will be absolutely binding and final in this matter. No further correspondence may be entered into, unless at the direct discretion of the tournament director.

Participants should also be aware that any activities falling under this definition will result in a direct forfeit of eligibility for any awards and/or prizes due. This rule exists in order to protect the integrity and fairness of Neo Empire events. Your co-operation in this matter is greatly appreciated. If you are in any doubt regarding this rule, please speak directly with the management before entering a tournament, to ensure you fully understand what is required of you.

These rules exist in order to protect the integrity and fairness of Neo Empire events.

Please note that in exceptional circumstances, the tournament rules may be subject to change at short notice. In the event of such a change, the tournament director and/or management will make every effort to make participants aware of this fact as soon as possible. We also reserve the right to eject any participant who, in our opinion, is detrimental to, and/or is having a negative impact on the event. The management's decision on all matters is absolute and binding.