Game
rules & Settings
Update: Wed 6th Feb 2008:
PRE TOURNAMENT GUIDE & RULES:
Super VS Battle will be spread across 2 days. Saturday 29th
and Sunday 30th of March 2008. This is to accommodate the
many games that will be run throughout this event.
A sign up page for each game will go up. So players can
officially sign up to each event. Players can sign up to
as many games as they want.
Payment will be accepted in advance and on the day for entrance
fee and tournament sign-up fee.
Players that sign up for a tournament in Super VS Battle
must be at the venue before that particular event starts.
Any player that turns up late may miss their opportunity
to participate in the event. Any player that fails to show
up without giving us advanced warning risks a possible ban
from future Neo Empire events. No replacements will be used
to fill empty places in a tournament for any reason.
No refunds will be given... PERIOD.
15 minutes before each tournament, all the participants
will be called out in groups and told where they need to
go and play.
TOURNAMENT FORMAT:
At the start of the tournament, players are divided into
groups. The size of the groups will depend on how many players
enter.
In the group stages, every player will play every other
player once. For Example, if you are placed in a group of
8, you will have 7 games, and so will everyone else. Every
point will be decided by one match.
Once all the groups are finished, the top 2 or 4 players
(depending on how big the groups are) will move to a single
elimination tournament. The single elimination tournament
will be the final part of the event.
It is possible that the tournament may be cut up into 3
rounds because of a larger number of players. First will
be the traditional groups round.
Once the preliminary group stages are finished, either the
best 2 or 3 players will be taken out of each group and
put into another round of groups to determine the top 2
or 4 players.
Once the second stage of groups has been completed, then
all the players will be put into a 8 or 16 man single elimination
tournament.
MATCH PLAY:
When players names/numbers are called out, they must make
their way over to the Judge on that machine who will tell
them which side they will be sitting on for that particular
match up. 1p or 2p.
When players names/numbers are called out, they have 1 minute
to get to their position and play their match. If they do
not get there in time, then they forfeit the match. (Judges
will not go looking for players)
Once in position, it is down to the players to make sure
that their button configuration is correct. We have no problem
allowing players to quickly access the game options so they
can check their configuration. If a match has been officially
started, then a player learns that his/her configuration
is incorrect, then they must A) continue playing through
the entire match with the wrong configuration, or B) Forfeit
a round so they can fix this issue.
When selecting characters, players have a set time limit
to do so. Most games come with their own timer on the character
select screen. Players will have to pick their characters
in the set amount of time. If not then they will be forced
to pick the character that has automatically been chosen
by the time. If they still do not want to proceed, that
they will have to forfeit the match. For games that do not
have a character select screen timer, the judge will give
30 seconds to pick a character. After this time you have
to pick a character. If you do not, then you forfeit the
match.
In a match, a point is given when a player has won the required
amount of rounds. Example - Street Fighter III 3rd Strike
matches are won when one of the competitors wins 2 rounds.
In Tekken 5, its when a player wins 3 rounds.
In a finals tournament match (final 8 or 16), a win is given
when a player wins 2 matches. Not rounds, but entire matches.
While playing in a best out of 3 match environment (first
to win 2), the player that wins the last match is not allowed
to change their character or team until they lose. (if they
lose)
While playing in a match, if a player hits the pause button,
then they automatically forfeit the round.
Tie Breakers + (Inti's law)
If there is a 2 way tie, the players will be made to play
a tie-breaker.
If there is a 3 way tie and 1 player needs to advance, all
3 players names will be put into a container and one will
be picked at random by the Judge of that group. The player
that is chosen sits out while the other 2 participants play
off. The loser of that match is eliminated and the winner
plays the remaining player. The winner of that match wins
the tie break and goes through to the next stage of the
tournament.
If there is a 3 way tie and 2 players needs to advance,
all 3 players names will be put into a container and one
will be picked at random by the Judge of that group. The
player that is chosen sits out while the other 2 participants
play off. The winner of that match advances and the loser
must play the remaining player. The winner of this match
will advance to the next stage of the tournament and the
loser will be eliminated from the tournament.
EQUIPMENT:
Every player must bring their own joypad/controller/joystick
to the Super VS Battle event. We will not be supplying controllers
for any game tournament, unless we state otherwise.
Players are responsible for all the property they bring
to the event. If anything breaks or gets lost, it is not
our responsibility.
If a players controller breaks down during a tournament,
we can not issue them with a replacement. Its down to the
players to bring back-up equipment.
If a players controller breaks down during an actual match,
then they must tell the judge immediately. The judge will
check the controller for faults also. If a fault is detected
by the judge, then he/she can restart the match again as
long as the player has a replacement controller. If there
is no replacement controller, then the player forfeits the
match.
If any of our equipment fails or is faulty (TVs, consoles
etc) then you must alert a judge immediately.
MATCH/ROUND FORFEITURE &
DISQUALIFICATION:
Round forfeiture
While playing in a match, if a player hits the pause button,
then they automatically forfeit the round.
If a player has the wrong button configuration and wants
to change it after a match has been officially started,
then they must forfeit a round in order to do so.
Match forfeiture
If a player can not be found within the time limit to participate
in one of their matches.
If a players controller breaks down and they do not have
spare to carry on the match.
For certain types of misconduct during a tournament. Any
type of disruptive behaviour that can potentially stall
the tournament or distract the players and staff.
Disqualification
Verbally or physically abusing staff. This will not be tolerated
AT ALL.
Verbally or physically abusing other tournament participants.
For any type of disruptive behaviour that prevents the tournament
from progressing.
Any type of racism will not be tolerated.
Constant misconduct including excessive trash talk during
matches to other players.
EXTRA RULES:
Anyone that refuses to play any match will be disqualified
from the entire tournament. This includes quarter finals,
semi finals and Finals.
By participating in a Neo Empire event (tournament, casual
or otherwise), you agree to partake in promotional activities
that may include having your photo taken. Any tournament
winner or runner-up that refuses to have their picture taken,
loses any rights to titles and/or prizes.
If a player decides to pull out of the tournament for any
reason, they will not be replaced.
Button binding is allowed. EXAMPLE: Having all 3 punches
assigned to one button so Zangief's Lariat is easier to
perform. Assigning 2 punches to one button in Street Fighter
3s to make EX moves easier. This is ok.
It is a fundamental rule of participation in all Neo Empire
events that actions which are, or are deemed to be, collaborative,
or indicative of complicit or explicit collusion of any
form, may result in the direct expulsion and/or exclusion
of the offender (s) from the event in progress, and also
of any such subsequent events, as determined by the tournament
director.
For these
purposes, "collusion" is defined as: Knowingly
or willingly manipulating the outcome of any particular
game/contest, in order to bring about a desired effect
that may be directly or indirectly beneficial to yourself
and/or to any other parties present. An example of such
an act is deliberately losing a fight in order to confer
an advantage upon another participant.
If action is taken by the management as
a result of individual (s) being deemed to engage in the
aforementioned activities, the management's decision will
be absolutely binding and final in this matter. No further
correspondence may be entered into, unless at the direct
discretion of the tournament director.
Participants should also be aware that
any activities falling under this definition will result
in a direct forfeit of eligibility for any awards and/or
prizes due. This rule exists in order to protect the integrity
and fairness of Neo Empire events. Your co-operation in
this matter is greatly appreciated. If you are in any
doubt regarding this rule, please speak directly with
the management before entering a tournament, to ensure
you fully understand what is required of you.
These rules exist in order
to protect the integrity and fairness of Neo Empire events.
Please note that in exceptional circumstances, the tournament
rules may be subject to change at short notice. In the
event of such a change, the tournament director and/or
management will make every effort to make participants
aware of this fact as soon as possible. We also reserve
the right to eject any participant who, in our opinion,
is detrimental to, and/or is having a negative impact
on the event. The management's decision on all matters
is absolute and binding.
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